Other complaints have included the lack of an option to save mid-game in singleplayer, the lack of admin tools for private leagues, the fact mutations aren't visible on player models (something they've said on Discord won't be changed), the menus (which lack sections for tracking your teams' history and stats, and don't let you spend money or star player points between tournament matches without quitting back out), the speed of the UI (which moves on from things like kickoff events and the AI's block dice selection too quickly to keep up with), and that, despite promised improvements to the AI, it's still so afraid of passing the ball you'd think it's phobic. Presumably the "pause system" refers to something more complete, since as it stands you can't read over the log while paused, and in multiplayer your opponent can unpause at any time. The unexplained mention of a "pause system" as an improvement due in August has also resulted in a number of complaints, though it should be noted you actually can pause the game in its current version by pressing Escape in a singleplayer game, or pressing the pause button that appears in multiplayer. The ability to resume an online match after a dropout isn't coming until Season 2 in August, alongside replay and spectator modes, with crossplay and the full set of star player special rules relegated to Season 3 in November. For instance, the fact that basic features are listed as "improvements" to come with future seasons. While the update also apologized for server issues, and pointed to the latest patch notes (opens in new tab) to show what had been fixed, other issues went unaddressed. Those who participated in the particularly buggy early unlock period will get an extra 250 warpstone on top. While the cosmetics are being taken away from players who didn't pay for the upgrade, they'll get to keep the warpstone, and everyone who did pay for the Brutal Edition will get an extra 1,000. They also address an error that resulted in players who purchased the regular version being given the Brutal Edition upgrade, which comes with free cosmetics for the Black Orc and Imperial Nobility teams as well as 1,000 warpstone. The factions we plan to release for Blood Bowl 3 are still under development each at varying degrees of completion" and that even the one that's closest to completion has "a lot of testing and validation" still to do. The developers addressed this, saying that, "As we're sure you understand, the development of a game is complex. However, dataminers have found files related to upcoming teams like Wood Elves, Lizardmen, and Shambling Undead, and some players have suggested that these teams are complete and being held back for the sake of seasonal content. Having factions available for free if you don't mind working through the unpaid tier of the Blood Pass will make players who complained about previous Blood Bowl games selling teams as DLC happy. And while that game had only a small variety of head options and the like, at least they were available from the start rather than having to be paid for or earned.īlood Bowl 3's more extensive customization options were repeatedly highlighted during development, complete with a slick gif showing off how much an orc's armor could be changed, without a hint it would have to be unlocked until the season system was finally explained in December (opens in new tab). That's galling because, while Blood Bowl 2 had an in-game store that sold jersey designs for a currency called cyans, they were for entire teams rather than individuals. That kneepad for your blitzer has to be bought again if you want more than one member of your team to wear it. They're about how it's implemented: whether you buy or earn an item, it can only be applied to one player. While it's nice to know vanity gear can be unlocked for free, and that apparently includes "not only players' parts, but also pitches, grandstands, coaches, cheerleaders, balls and dugout among other things", the complaints aren't just about monetized customization existing.
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